Sounds Like AshcraftAnimated VoicesVideo Game Voiceovers

Video Game Voiceovers

As an example of how “one-thing-leads-to-another,” when work is slow, I often call production studios, animation houses, agents and agencies across the country attempting to put a few of my voices in their heads. Well, in doing so, I called a bright, charming woman at Rex Production & Post in Portland and sent her my commercial and corporate narration demos, because that’s what they do. But in the course of the conversation, I mentioned I love doing character work and Tara gave me the name of Lani in San Diego who does animation and video game voices. Lani hooked me up with a company out of Belgrade, Serbia that does video games, among other things, and I have since voiced nearly two dozen roles in a dozen games for them. It’s just interesting to see how life proceeds; business life and otherwise. – Makes me want to keep plugging away.


Okay, so, my friends all know about the video game voice overs I’m doing for Eipix Entertainment out of Belgrade, Serbia. In fact, it’s to the point that they’re likely thinking, sometimes openly saying, “Stop talking about the Serbians. Enough already. Shut up about it!” But I’m proud of it. And I love the process of it. They email a spreadsheet with character sketches – age, smarts, occupation, physical build, personal disposition and disposition to the player, the “PC,” the player character. You’re given a situation this person or thing is in. Given a few lines and the emotion with which they should be delivered, and are asked to throw out examples of what you think they might sound like. I like it. It’s fun.


“Shut up. Stop it. Stop talking about the Serbian video games already!” – Wait. This is about a financial issue that happens to involve the Serbian video games, not the Serbian video games themselves. But as I was about to say before being so rudely interrupted, the “per word” rate on these is pretty good; 3 to 4 times better than, say, an e-learning program. Trouble is, video game characters don’t say much. Even in these games, which are “solve the mystery” games as opposed to “shoot ‘em up” games, they’re pretty tight lipped. And yeah, death happens, but more mysteriously.

About Michael Ashcraft

Comments are closed.